First off, if you are at all interested in Dungeon Delver’s progress then you should really be following me on twitter (@brokenpgames) because I post little updates there a heck of a lot more than I update this website.

However, since my traffic logs show that someone out there is still waiting for an update, here is a video I took of the gameplay a few days ago showing off the latest addition to the engine – ranged combat. So far I’ve added bows, but the tile highlighting and picking will be used for other actions as well, such as spells. I’ll be adding a few other ranged weapons as well.. probably slings and throwing daggers.

Dungeon Delver Ranged Combat from Broken Platypus Games on Vimeo.

The engine is just about complete at this point. The few things left to do are state save and load, which should be fairly straightforward using NSCoder, tightening down the skill and leveling system, and adding a screen for starting a new game or continuing. After that the engine will be feature complete (for this game anyway, lots of new features planned if I make a DD2) and I’ll get to concentrate on what I really want to do – make tons of monsters, items, and story.

It’s been a long road, but I think I can see a light peeking out from around the next bend in the tunnel.

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